Feats
Strong Soul
Category: Origin · Version: 2024
You are Base in Death saving throw and have Advantage to saving throw to resist necromancy and necrotic effects
Actor
Category: General · Version: 2024
Skilled at mimicry and dramatics, you gain the following benefits:
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Increase your Charisma score by 1, to a maximum of 20.
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You have advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
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You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Defensive Duelist
Category: General · Prerequisite: Dexterity 13+ · Version: 2024
You gain the following benefits.
Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20.
Parry. If you're holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add Proficiency Degree (Base, Proficient or Master) Bonus of your weapon attack to your Armor Class, potentially causing the attack to miss you. You gain this bonus to your AC against melee attacks until the start of your next turn.
Resilient-Constitution
Category: General · Version: 2024
You gain the following benefits.
Ability Score Increase. Choose one ability in which you lack saving throw proficiency. Increase the chosen ability score by 1, to a maximum of 20.
Saving Throw Proficiency. You gain saving throw proficiency with the chosen ability.