Traits
Culture
Firmness
You increase your Constitution score by 1 point
Sons of the North
You obtain Advantage in Survival check when you are in northen regions
Class
Additional Cantrip
Level: 4
You learn another Warlock cantrip of your choice
Additional Cantrip
Level: 10
You learn another Warlock cantrip of your choice
Contact Patron
Level: 9
In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the Contact Other Plane spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw.
Once you cast the spell with this feature, you can't do so in this way again until you finish a Long Rest.
Eldritch Invocation (Devil's Sight)
Level: 2 · Choice: Eldritch Invocation
You can see normally in Dim Light and Darkness - both magical and nonmagical - within 120 feet of yourself.
Eldritch Invocation (Eldricht Sight)
Choice: Eldritch Invocation
You obtain Arcane Sense
Eldritch Invocation (Pact of the Blade)
Choice: Eldritch Invocation
As a Bonus Action, you can conjure a pact weapon in your hand - a Simple or Martial Melee weapon of your choice with which you bond - or create a bond with a magic weapon you touch; you can’t bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
Whenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.
Your bond with the weapon ends if you use this feature’s Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.
Eldritch Invocation (Thirsting Blade)
Level: 5 · Choice: Eldritch Invocation
You gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.
Magical Cunning
Level: 2
You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.
Pact Magic
Level: 1
Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows-its identity unclear-but its boon to you is concrete: the ability to cast spells. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Warlock spells, which appear in the Warlock spell list later in the class's description.
Cantrips. You know two Warlock cantrips of your choice. Eldritch Blast and Prestidigitation are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.
Spell Slots. The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1-5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
For example, when you're a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell Witch Bolt, you must spend one of those slots, and you cast it as a level 3 spell.
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. Charm Person and Hex are recommended.
The number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1-3.
If another Warlock feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.
Changing Your Prepared Spells. Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.
Spellcasting Ability. Charisma is the spellcasting ability for your Warlock spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.
Warlock Subclass-Radiance Crystals Patron
Level: 3
You gain a Warlock subclass of your choice. The Archfey Patron, Celestial Patron, Fiend Patron, and Great Old One Patron subclasses are detailed after this class's description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass's features that are of your Warlock level or lower.
Patron
Gift of the Radiance
Level: 10
The source of the Radiance wants to be known; it fills your mind with the knowledge of how to use it, and to adapt it to meet your needs.
At 10th level you can choose a Radiance Ability. This Ability don't need more Bonus action to be used and you have Advantage in Constitution ST to avoid Exaustion.
Radiance Reversion
Level: 6
Starting at 6th level, the radiant energy you channel allows you to resist even a mortal wound. When you have to make a saving throw vs. Death, you can instead emit a burst of radiant energy that allows you to remain conscious. If you decide to use this option, you immediately recover half of your maximum HP. All creatures within 10feet of you must also make a Charisma saving throw as if you were casting a Warlock spell. If they pass the saving throw, they take 10+ Charisma Modifier radiant damage and are blinded until the end of your turn; otherwise, they only take half damage.
This ability can only be used once per Long Rest
Radiance Soul
Level: 3
Starting at 1st level, your connection to the Crystals allows you to channel radiant energy through your body.
You are resistant to Radiance damage, and when you use spells that deal Radiance or Fire damage, you can add your Charisma modifier to the damage.
You also know the Radiance Blast and Radiance Vitality Cantrips, which do not count against your total known Cantrips.
Radiance Spells
Level: 3
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
In Addiction your Mystic Arcanum features change. You obtain a second Arcanum per spell level that must be a Radiance Spell.
Radiance Spells (L5)
Level: 5
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
Radiance Spells (L7)
Level: 7
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.
Radiance Spells (L9)
Level: 9
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Fiend Spells table, you thereafter always have the listed spells prepared.